At this stage in Taskly’s development, it was useful for us to put sheets of paper in front of our users, and detach them from the digital experience. By conducting several rounds of paper prototyping for each of our core MVP features, we were able to create a very low-fidelity version of Taskly which we were then able to build on.īy conducting several usability tests with our paper models, we were able to see how people would actually use our app. While this was probably the most tedious step throughout our whole design process, it was a great learning experience and resulted in a lot of valuable insights. Using our information architecture as a foundation, I began ideating a variety of different patterns and ways that users could interact with Taskly. To enable people to with the tools to organise their lives, make them feel GOOD about being productive, and let them back out into the real world so they can focus on the things that really matter in life. Beyond that, I wanted to make something that could allow users to achieve a better work-life balance. With Taskly, I wanted to create a task management app that was simple, effective and enjoyable to use. This was my inspiration for the ethos with this project. The only way to achieve ‘success’ is to work yourself to the point of exhaustion. Through my own experiences and user research, I’ve found that a lot of young people today feel that the only way to get where you want is to be constantly working. One of my personal pain points and frustrations with the way technology has permeated our lives, is the prevailing notion that ‘Busy is better”. I wanted to create a tool that would enable them to be productive and effective in their work, so they could get off their devices and get back into the real world. Taskly was designed with my peers in mind. The primary objective of this project was to identify the pain points in the current marketplace for task management apps and softwares, and create a data-driven solution by applying UX methodologies. Taskly is a responsive web app that I designed as part of a 3-month UX Design course through CareerFoundry in Berlin, Germany.
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